LIVERookery Isles
Our persistent fantasy MMO. Dragons, phoenixes, naval trade, and a world that does not reset when you log out.
Games, roleplay, Second Life, tabletop, and the guilds we fly with. Pick one and come in.
Worlds we keep alive. Download, make a character, walk in.
LIVEOur persistent fantasy MMO. Dragons, phoenixes, naval trade, and a world that does not reset when you log out.
LIVEClaim the land. Raise a hall. Swear a banner. A hard medieval world that remembers every stone you placed.
LIVERuneScape: Dragonwilds, our private wilderness. Small company, big country, and a fire that is ours.
LIVEDune: Awakening. Spice, sand, and a battlegroup that plays for the story as much as the haul.
LIVEA private Windrose island for the Rookery crew. Come for the build. Stay for the people already on the shore.
Cities with rules, factions, and consequences. Bring a character.
IN DEVELOPMENTNeon over a dead city. Corps in the towers, monsters in the alleys, and a net that never forgets your name. In development.
IN DEVELOPMENTThe 1974 Department of Justice. Penal code, courts, BAR exam, and the charge sheet. In development.
Land we own. A fantasy court on one estate. A Federation home on the other.
LIVENoble houses, dragons, and a living court. The Second Life sim lives on its own site.
LIVEA privately owned Federation home. Ships, stations, and crews who want to be part of something larger.
Chronicles and tools we run at the table.
LIVEVampire: The Masquerade. Ashley Holiday in New Orleans. Chronicle, court, house rules, and the long war after dark.
LIVEStar Wars RPG character forge. Species, careers, talent trees, Force powers, and a full compendium in the browser.
The same crew, other skies.
COMMUNITYA Rookery guild in a galaxy at war. Light, dark, and the long road between.
COMMUNITYInterstellar Trading Corporation. Industry, trade lanes, and enough firepower to keep the pirates honest. We fly with ITC in Star Citizen.