Rookery Isles

Noble Houses of the Rookery Isles

Ancient Bloodlines, Eternal Legacies

House Sunspear of Suncoast

"Rebirth and Eternity"

The heart of the Isles - a desert coastal metropolis where celestial power meets mortal ambition. Queen Ashley Love (Phoenix Queen) and King Trystane Love (Tempest King) rule from the Radiant Keep, maintaining cosmic balance while mortal politics drive the realm below. This is where the game of power is played.

House Sunflare

"Merit Over Bloodline"

Not a nation. Not a bloodline. A choice. House Sunflare is the Royal Guard protecting the Regent and Small Council, and the elite Adventurer's Guild taking on quests other houses fear. Anyone worthy can join - nobles, peasants, exiles seeking redemption. This is the house for heroes.

House Mudae of Elaria

"Fire and Blood, Shield Not Sword"

⚠ Fallen House - Controversially Reinstated

Dragon elves from a fallen empire who chose protection over conquest - until Rhaenor betrayed that choice. Now led by young Prince Liram (who fought his father and bears the scar), they struggle to prove dragon elves can be trusted again.

House Sandstinger of Azura

"Knowledge is Power Eternal"

Keepers of magic and ley lines, possibly with Fae ancestry. Their archmages study prophecy and peer into possible futures. Controversial for their house-elf oaths (sacred pact or slavery?) and their calculated wartime isolation. Brilliant strategists who don't apologize.

House Skyrider of Drakoria

"Nature's Voice, Blood on Our Hands"

Druidic beastmasters who commune with ALL creatures - hippogriffs, wyverns, manticores, and more. They carry guilt from wartime choices: forced to perform unnatural dragon experiments under Rhaenor's threat. Some seek redemption. Others justify survival.

House Darkcliff of Marinia

"Fortune Favors the Bold"

The lifeblood of commerce. Every trade route runs through their ports. During the war, they traded with everyone - resistance and tyrant alike. Opportunists or survivors? When the war ended, everyone owed them something. That's power.

House Dawnstar of Skjaldor

"Strength Through Endurance"

The frozen north's five clans - Stormrider, Ironshield, Frostwolf, Seastrider, and Skybreaker. They endured ten years of dragon fire, never bent the knee, and formed the legendary "Horde of the North." Their wounds are fresh. Skjaldor remembers.

House Emberwave of Thaloria

"A Knight Always Pays His Debts"

Gryphon-riding knights and ruthless aristocrats. Old money, old power, and absolutely ruthless about keeping it. They control the breadbasket, the aerial cavalry, and half the nobility through strategic marriages. Honor is a weapon. Family justifies everything.

House Seaquill of Sylvaria

"Wisdom Through the Ages"

Ancient elves whose trees remember fallen empires. Keepers of knowledge, masters of healing, legendary archers. They were old when House Mudae first rose. In a realm of mortals with short memories, their long perspective is power.

House Sunpeak of Valoria

"The World Must Evolve to Survive"

The future. Steampunk industrialists who build ironclad warships, steam engines, and mechanical marvels. While other houses cling to tradition, they forge ahead with innovation. Progress requires sacrifice - usually nature's sacrifice.

House Greenscale of Zandara

"Joy and Influence"

The festival nation. Bards who shape public opinion, courtesans who learn secrets, senators who broker power. They played both sides during the war and emerged with the most favors owed. Their Senate votes as a bloc in Regent elections - kingmakers.

The Fae Courts

"By Our Whim, the World Turns"

Ancient beings of Summer and Winter who exist outside mortal politics. They acknowledge the Celestial Court's authority, but they make bargains that span centuries and hold grudges that outlast bloodlines. Be careful what you wish for. Be careful what you promise.