The Rookery Isles have endured ages of wonder and horror, of golden prosperity and consuming fire. This is the chronicle of what was, what was lost, and what is being built from the ashes. Every era left its mark. Every age shaped what came after. And the current era born just three years ago is still being written.
In the earliest days of the Rookery Isles, magic flowed through the land like rivers of light. Dragons filled the skies wild, magnificent, and untamed. They were not beasts to be conquered, but spirits of the world itself, embodiments of fire and wind and ancient power.
It was in this primordial age that Aelinor Mudae, a hero whose name would echo through millennia, accomplished what none had done before. Through courage, wisdom, and a bond that transcended mortal understanding, Aelinor forged the first partnership between human and dragon. Not as master and servant, but as equals two souls joined in purpose.
From this sacred bond, House Mudae was born. Aelinor led his people to the Dragonspine Mountains, where the great wyrms nested among the peaks. There, the traditions of dragon bonding were codified into sacred rites. Young Mudae heirs would venture into the wild reaches, seeking the dragon whose soul matched their own. Those who returned did so forever changed riders of the sky, guardians of the realm.
"We did not tame the dragons. We did not conquer them. We learned to speak their language, to share their fire, to become something greater than either of us alone. That was the gift Aelinor gave us. That was the gift we squandered."
Dragons became the guardians of the Isles, and House Mudae became their stewards. For generations beyond counting, this bond held sacred, unbreakable, and pure. The Isles knew peace. The skies were safe. And the world was young.
From their stronghold at Dragonspine Peak, House Mudae rose to become the greatest power the Isles had ever known. Dragon riders patrolled the skies, ensuring safe passage for traders and travelers. Their mastery of both dragons and magic brought stability, wealth, and cultural flowering to every corner of the realm.
Alliances formed across the Isles. The elves of Sylvaria shared their ancient knowledge. The mages of Azura collaborated on great works of magic. The smiths of Valoria forged wonders. The clans of Skjaldor, fierce but honorable, became trusted allies. This was the age of cooperation, of shared purpose, of a world that believed it would last forever.
"They say the Golden Age lasted a thousand years. Perhaps it did. Perhaps it only felt that way because we were so certain it would never end. Pride is a slow poison. We never tasted it until it was already in our blood."
Yet even in paradise, shadows gather. Over generations, pride took root in the hearts of House Mudae. They had protected the Isles for so long that they began to believe it was their right to rule, not their responsibility. The seeds of corruption were planted invisible, patient, waiting for the right moment to bloom into darkness.
The corruption of House Mudae did not happen in a single moment. It crept in slowly, across generations, disguised as tradition, as duty, as the natural order of things. Those who questioned were silenced. Those who resisted were removed. And those who remained learned not to see what was happening around them.
The other houses watched with growing unease. Some whispered of resistance. Most stayed silent, hoping the storm would pass, hoping someone else would act, hoping they could wait it out. They were wrong.
And then Rhaenor Mudae was born.
"We knew what House Mudae was becoming. We all knew. But we did nothing. We told ourselves it was not our concern, that the dragon lords would sort themselves out, that it would not touch us. We were cowards. And our cowardice cost us everything."
Rhaenor Mudae was everything his ancestors had been building toward brilliant, ruthless, and utterly convinced of his own supremacy. When he took control of House Mudae, he did not simply continue the corruption. He perfected it.
For ten years, Rhaenor Mudae's dragons burned the world. What follows is not ancient history. This is what happened to the parents of today's children. This is what the veterans remember when they cannot sleep. This is the wound that will not heal.
Rhaenor declared himself Dragon Emperor a title that had never existed, claiming dominion over all the Isles by divine right of dragon fire. Those who bent the knee were subjugated. Those who resisted were burned.
"My daughter was seven when the shadow riders came. I found her bones in the ashes of our home three days later. They want me to forgive. They want me to move forward. But every night, I see her face. Every night, I smell the smoke. There is no moving forward. There is only enduring."
Resistance formed slowly, painfully, against impossible odds. House after house fell or bent the knee. Those who still fought did so knowing they were likely to die. And for years, it seemed Rhaenor would win. It seemed the darkness would last forever.
Then the Celestials appeared.
In the darkest hour, when hope had all but died, two figures emerged who would change everything. Ashley "Ashember" Love, born of celestial origins, once a servant of ancient powers, transformed into a guardian of humanity. Trystane Love, a being of primordial chaos who had walked countless lifetimes learning what it meant to be mortal. Together, they were something the world had never seen.
The Celestials did not simply join the war. They united it. Houses that had fought alone, that had distrusted each other, that had old grudges and older fears they brought them together. Not through force, but through hope. For the first time in a decade, people believed victory was possible.
"I was there when Rhaenor fell. I watched the Celestials stand against dragon fire that should have consumed them. I watched the Archangel cut through shadow riders like they were made of paper. And I watched Lucaemion drive the blade into his own father's heart. I still do not know if he is hero or villain. Perhaps he is both."
The war was over. Rhaenor was dead. House Mudae was shattered its surviving members scattered to the winds, hunted, despised, their name a curse on every tongue. The Isles were free.
But the Isles were also broken.
In the aftermath of victory, the Isles faced a question that had never been asked before: what now?
Before the war, each nation had ruled itself. There was no unified government, no central authority, no Rookery Isles as a single realm. The old order was gone burned away with everything else. Someone had to rebuild. Someone had to lead.
The Celestials did not simply claim power. They created a new order.
What Ashley and Trystane built had never existed before. A unified Rookery Isles. A single government spanning two continents and three island chains. A structure where mortals would rule themselves under divine oversight. Every aspect of the current political system was created in the months following the war. None of it is traditional. All of it is experimental.
House Mudae presented a unique problem. Prince Lucaemion had helped defeat his father. Did that earn redemption? Or was the Mudae name too stained with blood to ever be cleansed? The Celestials chose mercy conditional, watchful, but mercy nonetheless. Lucaemion was allowed to rebuild his house under strict oversight.
Many believe that mercy was a mistake. The debate continues.
"They gave us a new world. Clean, ordered, with clear rules and a path forward. Some call it hope. Some call it control. I call it necessary. We proved we could not govern ourselves. We burned for ten years to prove it. Perhaps divine oversight is what we deserve."
The war ended three years ago. In the span of history, that is nothing the blink of an eye, a single breath. The wounds are fresh. The dead are still mourned. The rubble is still being cleared.
And yet, life continues. The Isles are rebuilding. Trade routes reopen. Children are born who will never know what dragon fire looks like. A new generation is rising one that will inherit both the trauma and the opportunity of what came before.
This is a world where power is being redefined. The old order burned. The new order is still being built. Every house sees the opportunity. Every ambitious lord imagines themselves on the Regent's throne. Alliances shift daily. Enemies smile at each other across feast halls. Marriages are being negotiated. Assassins are being hired.
The feeding frenzy has begun.
The Regent's seat is vacant. The Hand's position is vacant. The Council is still being formed. Every position of power in this new world is up for grabs and everyone knows it. The war may be over, but the battle for who rules the peace has only just begun.
Three years after the fire, the Rookery Isles faces questions that have no easy answers:
"We are living in the space between what was and what will be. The old world burned. The new world is not yet built. What we do now the choices we make, the alliances we forge, the enemies we create will echo for a thousand years. No pressure."
This is where you enter. The timeline of the Rookery Isles is not finished it is being written now, in the choices made by those who live in this broken, beautiful, dangerous world. The seats of power await. The game has begun. And the future belongs to those bold enough to seize it.
The war is over. The fire has faded. But the embers still glow.
What rises from the ashes is up to you.