Rookery Isles

📜 Timeline of the Rookery Isles

The Rookery Isles have endured ages of wonder and horror, of golden prosperity and consuming fire. This is the chronicle of what was, what was lost, and what is being built from the ashes. Every era left its mark. Every age shaped what came after. And the current era born just three years ago is still being written.

🐉 The Dawn of Dragons Ancient Era

In the earliest days of the Rookery Isles, magic flowed through the land like rivers of light. Dragons filled the skies wild, magnificent, and untamed. They were not beasts to be conquered, but spirits of the world itself, embodiments of fire and wind and ancient power.

It was in this primordial age that Aelinor Mudae, a hero whose name would echo through millennia, accomplished what none had done before. Through courage, wisdom, and a bond that transcended mortal understanding, Aelinor forged the first partnership between human and dragon. Not as master and servant, but as equals two souls joined in purpose.

From this sacred bond, House Mudae was born. Aelinor led his people to the Dragonspine Mountains, where the great wyrms nested among the peaks. There, the traditions of dragon bonding were codified into sacred rites. Young Mudae heirs would venture into the wild reaches, seeking the dragon whose soul matched their own. Those who returned did so forever changed riders of the sky, guardians of the realm.

"We did not tame the dragons. We did not conquer them. We learned to speak their language, to share their fire, to become something greater than either of us alone. That was the gift Aelinor gave us. That was the gift we squandered."

From the forbidden histories of House Mudae

Dragons became the guardians of the Isles, and House Mudae became their stewards. For generations beyond counting, this bond held sacred, unbreakable, and pure. The Isles knew peace. The skies were safe. And the world was young.

The Golden Age of House Mudae Age of Prosperity

From their stronghold at Dragonspine Peak, House Mudae rose to become the greatest power the Isles had ever known. Dragon riders patrolled the skies, ensuring safe passage for traders and travelers. Their mastery of both dragons and magic brought stability, wealth, and cultural flowering to every corner of the realm.

  • The Dragon Roads: Trade routes protected by dragon patrols connected every nation, bringing unprecedented prosperity.
  • The Great Academies: Schools of magic and learning flourished, with Mudae patronage supporting scholars across the Isles.
  • The Council of Wings: House Mudae established the first inter-house council, bringing the great powers together in cooperation.
  • The Codex Draconis: Sacred texts codifying dragon lore, bonding rituals, and the responsibilities of riders were written and preserved.

Alliances formed across the Isles. The elves of Sylvaria shared their ancient knowledge. The mages of Azura collaborated on great works of magic. The smiths of Valoria forged wonders. The clans of Skjaldor, fierce but honorable, became trusted allies. This was the age of cooperation, of shared purpose, of a world that believed it would last forever.

"They say the Golden Age lasted a thousand years. Perhaps it did. Perhaps it only felt that way because we were so certain it would never end. Pride is a slow poison. We never tasted it until it was already in our blood."

The Archmage of Azura, reflecting on history

Yet even in paradise, shadows gather. Over generations, pride took root in the hearts of House Mudae. They had protected the Isles for so long that they began to believe it was their right to rule, not their responsibility. The seeds of corruption were planted invisible, patient, waiting for the right moment to bloom into darkness.

🌑 The Descent Pride Before the Fall Era of Corruption

The corruption of House Mudae did not happen in a single moment. It crept in slowly, across generations, disguised as tradition, as duty, as the natural order of things. Those who questioned were silenced. Those who resisted were removed. And those who remained learned not to see what was happening around them.

  • The Culling of the Weak: Dragon bonding rituals became tests of survival. Those who failed did not return. House Mudae called it "strengthening the bloodline."
  • The Breeding Programs: Natural dragon reproduction was deemed insufficient. House Mudae began forcing unnatural pairings, seeking to create more powerful beasts. House Skyrider's druids were conscripted to assist a shame that haunts them still.
  • The Silence of Dissent: Houses that questioned Mudae authority found their trade routes closed, their emissaries ignored, their concerns dismissed. Some faced more direct consequences.
  • The Shadow Riders: An elite corps of dragon riders emerged not as protectors, but as enforcers. Their reputation for brutality grew with each passing year.

The other houses watched with growing unease. Some whispered of resistance. Most stayed silent, hoping the storm would pass, hoping someone else would act, hoping they could wait it out. They were wrong.

And then Rhaenor Mudae was born.

"We knew what House Mudae was becoming. We all knew. But we did nothing. We told ourselves it was not our concern, that the dragon lords would sort themselves out, that it would not touch us. We were cowards. And our cowardice cost us everything."

A Thalorian lord, speaking after the war

🔥 The Dark Age Ten Years of Fire 13-3 Years Ago

Rhaenor Mudae was everything his ancestors had been building toward brilliant, ruthless, and utterly convinced of his own supremacy. When he took control of House Mudae, he did not simply continue the corruption. He perfected it.

🔥 The Reign of Terror

For ten years, Rhaenor Mudae's dragons burned the world. What follows is not ancient history. This is what happened to the parents of today's children. This is what the veterans remember when they cannot sleep. This is the wound that will not heal.

10
Years of War
~⅓
Population Lost
47
Cities Destroyed
3
Years Since It Ended

Rhaenor declared himself Dragon Emperor a title that had never existed, claiming dominion over all the Isles by divine right of dragon fire. Those who bent the knee were subjugated. Those who resisted were burned.

  • The Burning of the Golden Fields: Thaloria's breadbasket was systematically destroyed. What was once called the Golden Fields is now the Ashen Plains a wasteland where nothing grows. Mass graves stretch to the horizon.
  • The Siege of Frosthold: Skjaldor's great fortress held for three years against dragon assault. When it finally fell, the survivors were put to the sword. The walls still bear the black scars of dragon breath.
  • The Night of Marinia: Half of Marinia's fleet was destroyed in a single night raid. The harbor burned for three days. The smell of ash still lingers in the oldest quarters.
  • The Purge of Azura: The mages raised a magical barrier to protect their city but it only protected those inside. Those outside were left to burn. This decision haunts House Sandstinger to this day.
  • The Corruption of Drakoria: House Skyrider's druids were forced to participate in even more horrific breeding experiments, creating twisted dragon-beasts that haunt the mountains still.

"My daughter was seven when the shadow riders came. I found her bones in the ashes of our home three days later. They want me to forgive. They want me to move forward. But every night, I see her face. Every night, I smell the smoke. There is no moving forward. There is only enduring."

A Thalorian father, name withheld

Resistance formed slowly, painfully, against impossible odds. House after house fell or bent the knee. Those who still fought did so knowing they were likely to die. And for years, it seemed Rhaenor would win. It seemed the darkness would last forever.

Then the Celestials appeared.

⚔️ The Great War The Turning of the Tide Final Years of the Dark Age

In the darkest hour, when hope had all but died, two figures emerged who would change everything. Ashley "Ashember" Love, born of celestial origins, once a servant of ancient powers, transformed into a guardian of humanity. Trystane Love, a being of primordial chaos who had walked countless lifetimes learning what it meant to be mortal. Together, they were something the world had never seen.

The Celestials did not simply join the war. They united it. Houses that had fought alone, that had distrusted each other, that had old grudges and older fears they brought them together. Not through force, but through hope. For the first time in a decade, people believed victory was possible.

  • The Gathering at Suncoast: Representatives from every surviving house met in what would become the new capital. Oaths were sworn. Alliances forged. The coalition was born.
  • The Archangel Descends: Cedric Gabriel, the Silent Guardian, joined the cause. Where he walked, shadow riders fell. Where he stood, dragon fire could not pass.
  • Lucaemion's Choice: Prince Lucaemion Mudae, youngest son of Rhaenor, turned against his father. Whether from honor, revenge, or calculated ambition remains debated but his betrayal opened the door to Dragonspine Peak.
  • The Battle of Dragonspine: The final assault on Rhaenor's stronghold. Dragons fell from the sky. The mountain itself shook. And when it was over, the tyrant was dead.

"I was there when Rhaenor fell. I watched the Celestials stand against dragon fire that should have consumed them. I watched the Archangel cut through shadow riders like they were made of paper. And I watched Lucaemion drive the blade into his own father's heart. I still do not know if he is hero or villain. Perhaps he is both."

A veteran of the Battle of Dragonspine

The war was over. Rhaenor was dead. House Mudae was shattered its surviving members scattered to the winds, hunted, despised, their name a curse on every tongue. The Isles were free.

But the Isles were also broken.

👑 The Celestial Intervention A New Order 3 Years Ago

In the aftermath of victory, the Isles faced a question that had never been asked before: what now?

Before the war, each nation had ruled itself. There was no unified government, no central authority, no Rookery Isles as a single realm. The old order was gone burned away with everything else. Someone had to rebuild. Someone had to lead.

The Celestials did not simply claim power. They created a new order.

⚡ Unprecedented in History

What Ashley and Trystane built had never existed before. A unified Rookery Isles. A single government spanning two continents and three island chains. A structure where mortals would rule themselves under divine oversight. Every aspect of the current political system was created in the months following the war. None of it is traditional. All of it is experimental.

  • The Celestial Court Established: Ashley and Trystane took their place as the ultimate authority distant but absolute, intervening only when mortal affairs threatened the realm's balance.
  • The Small Council Created: Positions of power Spymaster, Marshal, Seneschal, Grand Seer were established, to be appointed by the Celestials themselves.
  • The Regency Conceived: A mortal ruler would govern day-to-day affairs, elected by the Council, answerable to the Celestials. The most powerful position that has ever existed in the Isles.
  • The Hand Appointed: A voice of the Celestials among mortals, to run Council meetings and bridge the gap between divine and mortal governance.
  • All Houses Bend the Knee: Every surviving Great House swore oaths of fealty to the new order. The old independence was over. The new unity had begun.

House Mudae presented a unique problem. Prince Lucaemion had helped defeat his father. Did that earn redemption? Or was the Mudae name too stained with blood to ever be cleansed? The Celestials chose mercy conditional, watchful, but mercy nonetheless. Lucaemion was allowed to rebuild his house under strict oversight.

Many believe that mercy was a mistake. The debate continues.

"They gave us a new world. Clean, ordered, with clear rules and a path forward. Some call it hope. Some call it control. I call it necessary. We proved we could not govern ourselves. We burned for ten years to prove it. Perhaps divine oversight is what we deserve."

Duchess Clara Darkcliff of Marinia

📜 The Current Era Three Years After the Fire NOW

The war ended three years ago. In the span of history, that is nothing the blink of an eye, a single breath. The wounds are fresh. The dead are still mourned. The rubble is still being cleared.

And yet, life continues. The Isles are rebuilding. Trade routes reopen. Children are born who will never know what dragon fire looks like. A new generation is rising one that will inherit both the trauma and the opportunity of what came before.

The State of the Realm

  • The Regent's Seat Sits Empty: The most powerful position in history awaits its first occupant. Every house is positioning. Every alliance is being tested. The race has begun.
  • The Council Takes Shape: The Celestials are appointing members to the Small Council. Each seat is a prize worth killing for. Each vote in the Regency election carries weight beyond measure.
  • The Ashen Plains Still Smolder: Thaloria's breadbasket remains a wasteland. Famine stalks the land. There are not enough farmers to work the fields that remain.
  • Reconstruction Continues: Cities are being rebuilt. Some will take decades. Some will never rise again. The scars on Frosthold's walls may never fade.
  • House Mudae Endures: Against all odds, against all hatred, Prince Lucaemion works to rebuild his house's honor. Most wish he would fail. Some actively work toward his death.
  • The Celestials Watch: From the Radiant Keep in Suncoast, Ashley and Trystane observe. They do not interfere in mortal politics but their attention is never far.

The Political Reality

This is a world where power is being redefined. The old order burned. The new order is still being built. Every house sees the opportunity. Every ambitious lord imagines themselves on the Regent's throne. Alliances shift daily. Enemies smile at each other across feast halls. Marriages are being negotiated. Assassins are being hired.

The feeding frenzy has begun.

⚠️ Where We Stand

The Regent's seat is vacant. The Hand's position is vacant. The Council is still being formed. Every position of power in this new world is up for grabs and everyone knows it. The war may be over, but the battle for who rules the peace has only just begun.

The Questions That Haunt Us

Three years after the fire, the Rookery Isles faces questions that have no easy answers:

  • Can House Mudae ever be forgiven? Almost everyone lost someone to dragon fire. The hatred is personal, not political. Is redemption possible for a name soaked in blood?
  • Will the new order hold? No one has ever tried to unify the Isles before. The Celestials created this system but can mortals sustain it? Or will old rivalries tear it apart?
  • Can the land recover? The Ashen Plains. The burned forests. The poisoned waters. Some say it will take generations. Some say it will never heal.
  • What lurks in the shadows? Remnants of Rhaenor's forces were never found. Twisted dragon-beasts still haunt the mountains. And some whisper that darker things stirred during the war things that have not gone back to sleep.

"We are living in the space between what was and what will be. The old world burned. The new world is not yet built. What we do now the choices we make, the alliances we forge, the enemies we create will echo for a thousand years. No pressure."

Overheard in a Suncoast tavern

The Story Continues

This is where you enter. The timeline of the Rookery Isles is not finished it is being written now, in the choices made by those who live in this broken, beautiful, dangerous world. The seats of power await. The game has begun. And the future belongs to those bold enough to seize it.

The war is over. The fire has faded. But the embers still glow.
What rises from the ashes is up to you.