The Rookery Isles runs on collaborative storytelling, and that only works when everyone knows the rules. These are the policies that govern gameplay, character creation, and the in-character laws that shape the world. Read them. Know them. If you break them, you were warned.
The Royal Aerial Conduct Compact (RACC). Dragon growth progression, airspace laws, the Capital Intimidation Clause, and what happens when you fly where you should not fly.
The Thaloric Cavalry Code. Griffin growth progression, bonding traditions, combat use, and what happens when you neglect the pride of Emberwave's eyries.
The Citadel, the chain, the oaths. How Maesters are trained, assigned, and what happens when you break the rules of the oldest order in the Isles.
Respect, conduct, roleplay standards, consent, combat expectations, zero tolerance policies, and how we keep Rookery Isles a place worth being.
The character creation wizard. Answer a few questions, get sorted into a house, build your character, and submit your application to staff. Takes about 20 minutes.
How combat works, permadeath, injury, and what happens when things go sideways.
Coming soon
What magic can and cannot do, spell limits, and how not to be that person who fireballs everything.
Coming soon
Three tiers of law governing the Isles. Realm law, nation law, and local law. Who has authority over what, how trials work, marriage and inheritance rules, and what happens when someone breaks it.
Questions? Contact staff on Discord